Explosive Ammo
The ExplosiveAmmo script extends ProjectileAmmo by adding area-of-effect explosion logic. When the projectile impacts a surface or target, it deals splash damage to everything within its defined radius.
This makes it perfect for heavy weapons or spells designed to hit multiple enemies at once.
✅ Ideal For
- Rockets
 - Explosive grenades
 
📐 Inspector Fields

| Field | Description | 
|---|---|
| On Impact (DamageData) | Called when the explosion is triggered; use it for VFX, SFX, and gameplay hooks | 
| Speed | Travel speed of the projectile | 
| Lifetime | Time before despawn if no impact occurs | 
| Range | Radius of the explosion in world units | 
| Falloff Normalized | Defines how damage scales from the center outward (0 = full damage, 1 = minimal) |