Components

These are the core components you add to your network prefabs. Each one does one job.

ComponentWhat it does
Network WeaponSyncs the active weapon, barrel, magazine and trigger to the clients
Network HealthSyncs the server’s health to the clients and despawns the object on death
Network Auto SpawnSpawns an instantiated object on the network, with server-only components

You find them in Add Component > Glowing Rifts > Multiplayer Modular Weapon.

🔗 How They Fit Together

  flowchart LR
    A["Player root: NetworkObject"] --> B["Network Weapon"]
    A --> C["Network Health"]
    B --> D["Child Weapons"]
    D -->|"spawns"| E["Network ammo: Network Auto Spawn"]
    E -->|"hits"| C