Components
Components
These are the core components you add to your network prefabs. Each one does one job.
| Component | What it does |
|---|---|
| Network Weapon | Syncs the active weapon, barrel, magazine and trigger to the clients |
| Network Health | Syncs the server’s health to the clients and despawns the object on death |
| Network Auto Spawn | Spawns an instantiated object on the network, with server-only components |
You find them in Add Component > Glowing Rifts > Multiplayer Modular Weapon.
🔗 How They Fit Together
flowchart LR
A["Player root: NetworkObject"] --> B["Network Weapon"]
A --> C["Network Health"]
B --> D["Child Weapons"]
D -->|"spawns"| E["Network ammo: Network Auto Spawn"]
E -->|"hits"| C