Getting Started
Getting Started
📦 Installation
- Import the package from the Unity Asset Store.
- It installs under
Assets/SoundGraphand uses theGlowingRifts.SoundGraphnamespace. It needscom.unity.nuget.newtonsoft-json, which Unity adds for you. - Unity 6 or newer.
🎛️ Your First Patch
- Right-click in the Project window and choose Create > GlowingRifts > SoundGraph.
- Double-click the new
.soundgraphasset. It opens in its own editor tab. - Press Space (or right-click) and add an Oscillator. Add an Output the same way.
- Drag from the oscillator’s orange
outport to the output’sleftandrightports. - Press ▶ Preview in the toolbar. If you hear nothing, check that the Game view’s Mute Audio is off.
Turn the knobs to shape the sound. Drag up and down, hold Shift for fine control, double-click to reset, or type a value in the box under a knob. A knob dims when a wire drives its input.
🔌 Signals
Ports are coloured by signal.
| Colour | Kind | Used for |
|---|---|---|
| Orange | Audio | Sound |
| Blue | Control (CV) | Knob values such as frequency, time or level |
| Green | Gate | On and off, triggers |
Pitch inputs called voct use 1 volt per octave. 0 V is the node’s own freq, and 1/12 V is one semitone.
🎮 Play It in a Game
Add GlowingRifts > SoundGraph Source to a GameObject, drag your .soundgraph into it and press Play. See In a Game for controlling it from code.
Note
Patches are limited to 128 nodes and 256 wires. Small graphs of 10 to 40 nodes work best.